An arcade built around the play space
Roomscale (sample) opened in an old print works on Foundry Road with one idea: VR is best when you can walk, so we gave it a floor.

From one headset to a ten-metre arena
We started with two headsets at weekend markets, tracing boundaries with tape on borrowed floors. People queued for a turn, and kept asking for a bigger space to play together (sample).
The print works gave us 600 square metres: room for a free-roam arena, four bays, a racing rig, a briefing room and a small studio where we build VR for local companies.
What every session includes
Whichever space you book, the same things come with it.
A host for every group
Someone who watches the game, not a screen in a corner. They pause, help and restart.
A clear boundary
Every space is mapped to the floor with padding on the walls. The grid lights up before you reach the edge.
Clean kit
Fresh face covers, wiped controllers and a UV-C cabinet between sessions.
Room to sit out
A quiet lounge with water and seats for anyone who needs a break or wants to watch.
The crew
Hosts, technicians and the studio team. Everyone takes a turn on the floor.
Ines Barros
Owner and floor manager (sample)
Plans the floor every morning.
Theo Marsh
Studio lead (sample)
Builds training simulations.
Priya Nand
Head host (sample)
Runs briefings and first aid.
Jonah Reyes
Party host (sample)
Knows every birthday game by heart.
Ada Kowal
Technician (sample)
Keeps 18 headsets charged and tracked.
Sam Okafor
3D artist (sample)
Draws the worlds you walk through.
Come and try a boundary
Book one session to start. Most first-timers ask for a second game before they leave.